National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
Football Event Recognition for Spatiotemporal Data of Gaming Objects
Čížek, Tomáš ; Bartík, Vladimír (referee) ; Rychlý, Marek (advisor)
This diploma thesis deals with automatic soccer event detection . Its goal is to introduce reader to this issue , discuss possible ways of solution of this task and then implement event detection . This work aims at event recognition using spatio - temporal data of gaming objects . Introduced way of dealing with event detection lies in its converting to sequence labeling task . Then such task is solved using LSTM recurrent neural networks . Lastly , result of sequence labeling is interpreted as detected events . Library for event detection has been created as the output of this work . This library allow user to experiment with different variants how to formulate event detection as sequence labeling task .
Semi-supervised deep learning in sequence labeling
Páll, Juraj Eduard ; Šabata, Tomáš (advisor) ; Flusser, Martin (referee)
Sequence labeling is a type of machine learning problem that involves as- signing a label to each sequence member. Deep learning has shown good per- formance for this problem. However, one disadvantage of this approach is its requirement of having a large amount of labeled data. Semi-supervised learning mitigates this problem by using cheaper unlabeled data together with labeled data. Currently, usage of semi-supervised deep learning for sequence labeling is limited. Therefore, the focus of this thesis is on the application of semi-super- vised deep learning in sequence labeling. Existing semi-supervised deep learning approaches are examined, and approaches for sequence labeling are proposed. The proposed approaches were implemented and experimentally evaluated on named-entity recognition and part-of-speech tagging tasks.
Semi-supervised deep learning in sequence labeling
Páll, Juraj Eduard ; Šabata, Tomáš (advisor) ; Flusser, Martin (referee)
Sequence labeling is a type of machine learning problem that involves as- signing a label to each sequence member. Deep learning has shown good per- formance for this problem. However, one disadvantage of this approach is its requirement of having a large amount of labeled data. Semi-supervised learning mitigates this problem by using cheaper unlabeled data together with labeled data. Currently, usage of semi-supervised deep learning for sequence labeling is limited. Therefore, the focus of this thesis is on the application of semi-super- vised deep learning in sequence labeling. Existing semi-supervised deep learning approaches are examined, and approaches for sequence labeling are proposed. The proposed approaches were implemented and experimentally evaluated on named-entity recognition and part-of-speech tagging tasks.
Deep contextualized word embeddings from character language models for neural sequence labeling
Lief, Eric ; Pecina, Pavel (advisor) ; Kocmi, Tom (referee)
A family of Natural Language Processing (NLP) tasks such as part-of- speech (PoS) tagging, Named Entity Recognition (NER), and Multiword Expression (MWE) identification all involve assigning labels to sequences of words in text (sequence labeling). Most modern machine learning approaches to sequence labeling utilize word embeddings, learned representations of text, in which words with similar meanings have similar representations. Quite recently, contextualized word embeddings have garnered much attention because, unlike pretrained context- insensitive embeddings such as word2vec, they are able to capture word meaning in context. In this thesis, I evaluate the performance of different embedding setups (context-sensitive, context-insensitive word, as well as task-specific word, character, lemma, and PoS) on the three abovementioned sequence labeling tasks using a deep learning model (BiLSTM) and Portuguese datasets. v
Football Event Recognition for Spatiotemporal Data of Gaming Objects
Čížek, Tomáš ; Bartík, Vladimír (referee) ; Rychlý, Marek (advisor)
This diploma thesis deals with automatic soccer event detection . Its goal is to introduce reader to this issue , discuss possible ways of solution of this task and then implement event detection . This work aims at event recognition using spatio - temporal data of gaming objects . Introduced way of dealing with event detection lies in its converting to sequence labeling task . Then such task is solved using LSTM recurrent neural networks . Lastly , result of sequence labeling is interpreted as detected events . Library for event detection has been created as the output of this work . This library allow user to experiment with different variants how to formulate event detection as sequence labeling task .

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